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Alluro



Origin: Moons of Plun-Darr

Group: Lunataks

Strengths: ble to hypnotise enemies into doing his bidding, or as a means of sapping an enemy's confidence in battle

Weaknesses: Seperation from his Psyche Club (or other, similar mind-control device) leaves Alluro virtually powerless





Weapons:Psyche Club
Accessories:None



Coming Soon will be an indepth biography of this character.




Coming soon will be a list of each appearance made by this character as well as a summary of their role in this episode.



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