ROCKS 13C: Visionaries two pairs of related episodes

Discussion in 'Other Cartoons & Collectables' started by LiamABC, Nov 26, 2017.

  1. LiamABC

    LiamABC Thunderian Legend

    A big thanks to everyone that are joining us through all of this.

    This month we're covering another 13 episode show in its entirity, one of the best. Visionaries: Knights Of The Magical Light (or just Visionaries for short).

    We'll be dealing with the episodes in continuity order, which is slightly different from the order they appear in. This will only affect weeks two and three, however. This week we are watching the following episodes:

    - Lion Hunt
    - Horn Of Unicorn, Claw Of Dragon
    - The Overthrow Of Merklynn
    - The Trail Of Three Wizards

    Just a friendly reminder to everyone that, whilst fans are obviously welcome to passionately discuss and give their views on these episodes, please remember to keep things on a friendly footing and respect your fellow posters.
    Also, please do not post where or how to find the full episode online. And do not post asking others to PM it to you. You are however allowed to watch the show in whatever manner you want.
  2. Mark M

    Mark M Thunderian Legend

    More great episodes.

    Lion Hunt.
    A wonderful story with Leoric being trapped in his animal form.
    Some great dialogue with Heskador and Witterquick.
    I like how Witterquick got his moment to shine using his speed ability.
    I actually got this episode on VHS for my 11th Birthday.

    Horn of Unicorn, Claw of Dragon.
    Another wonderful episode which again lets Arzon, Witterquick, Lexor and Cindarr be the stars.
    One of the most interesting aspects of this episodes is the vast difference between the scenes.
    The scenes getting the dragons claw are really action packed yet the scenes getting the unicorn horn are really comedic.
    I think my favourite scene was Cindarr being kind to the baby unicorn and through his kindness ended up being given a unicorn horn that had been turned intop a flute rather than harming any of the unicorns to get it.

    The Overthrow of Merklyn.
    Brilliant episode in which the Darkling Llords are the stars and a lot of the personalities are explored.

    Trail of the Three Wizards.
    I enjoyed all the scenes tracking down the three wizards that escaped in the previous episode.

    Judging by some comments and things in these episodes. I have to think that there was an age of magic on Prysmos long before the age of technology. I think it's cool how the age of magic has returned to Prysmos.
  3. LiamABC

    LiamABC Thunderian Legend

    Some of the best episodes in the whole series here.

    These two pairs of episodes aren't exactly two-parters, but they do belong next to each other. The first two are by Buzz Dixon, the other two by Flint Dille.

    Lion Hunt
    This shares themes with "The Price Of Freedom", where Darkstorm again takes advantage of a group who are struggling in this age of magic. This time, it's not pride but fear and superstition that makes them putty in his hands. And beautifully done.

    There's a few lines in the original script that it was a pity to lose as they clarified a few things, especially concerning the peasants' superstitions about magic. Ectar suggested to Leoric that he or Feryl should drive him to the village, but Leoric said no as they didn't want to alarm them. Also, Reekon asks Darkstorm why they are chasing Leoric around when all they have to do is wait until the last sun has set, and Darkstorm explains they don't want Leoric getting to the Spectral Knights and making them understand the problem.

    Between them, it's Arzon and Witterquick who save the day, the former by identifying Heskedor and where to find her, the latter by reaching her and forcing her to make the antidote. Witterquick is also the one keeping the others in line here.

    This is a significant episode as it introduces Fletchen, with whom Leoric quickly falls in love, and Heskedor, who would surely have become a recurring character if the show had continued.

    Horn Of Unicorn, Claw Of Dragon
    Following on from the previous episode, we now know what the quest was that Merklynn wanted the Darkling Lords to go on. This episode for me is the high point of the series. It's one of the most perfectly constructed episodes of any cartoon. Firstly, the moral dilemma aspect. Normally in this sort of episode, it's a question of "should we take one life to save another?" - to which the answer is always no. But here, it's a different ballgame. One unicorn and one dragon to save fourteen knights, and maybe a load of wizards and witches as well (it's described as affecting the users of magic). Mathematically, it's a very different proposition. The greatest good of the greatest number comes into play here, and so the question is not as clear-cut as it might be in most other cartoons.

    The choice of characters to centre this episode on is also perfect. Not only are the Spectral Knights deprived of all their offensive magic (Cryotek's staff, Feryl and Ectar's vehicles), but the pairing of Witterquick and Arzon are absolutely natural to take both sides of the debate. Witterquick showed in the previous episode that he's prepared to use extreme measures if it's for a greater good, while Arzon's pacific nature from "The Price Of Freedom" makes him the natural choice to argue against killing the dragon. On the Darkling Lords' side, Lexor and Cindarr have a similar debate, but more in the background. Their hunt for the unicorn horn is much more comical, and these two were used as a double act again in the series. Of course, if they had gone on the opposite quests, the episode would have been very short! Cindarr's beast would have made short work of the dragon, and the Spectral Knights would have explained their position to the Wood Nymphs immediately on arriving on the island. And speaking of explaining to the Wood Nymphs, when Cindarr explains about the plague, that is beautifully done, brings a lump to the throat every time.

    In any event, five stars for both of these two episodes! The series' high point without a shadow of a doubt!

    The Overthrow Of Merklynn
    This is another pretty good episode. The Darkling Lords finally getting round to Falkhama, the wizard they caught at the end of "Quest For The Dragon's Eye". Darkstorm really takes centre stage here, his ego knows no bounds. We get some real insight into the individual Darkling Lords' personalities here too. The ending is a bit of a cop-out, but I guess they had to get Merklynn back again some way, and I can't think of another way to do it. A similar trick is used in a later episode which we'll cover next week. This episode and the next one are in some ways the best exploration of the magic world that the characters inhabit. Basically, this is what the show is all about, and what separates it from the standard goodies v baddies shows.

    The Trail Of Three Wizards
    The title is clearly based on Charles Dickens' Tale Of Two Cities, but ignoring that, well, let's see. This had some truly epic ideas, but also some truly epic plot holes, which do spoil for me what could have been the series' high point.

    Firstly, how did the Darkling Lords find out that the Spectral Knights were in the Anarchy Zone? There was nothing until they get to the perimeter and the attack happens. Benny The Con says Reekon set him up, but that doesn't really tie in. It doesn't make sense. Just one shot of a Darkling Lord listening in at Iron Mountain would have solved this one.

    Secondly and thirdly, two issues with the monastery sequence. Where did Witterquick and Ectar hide their armour? It's shown they're not wearing it. They're in a hotbed of criminals and lowlifes, so again, a quick reference to how they had managed to hide their armour somewhere safe would have been nice. But more importantly, why didn't they have a look at the map to the Lost Shrine when Bogavas found it? They knew the wizards were all looking for it, it would make sense for them to see for themselves where they might need to go. It would have removed the need for that silly muddy monster that briefly ate them all in the middle of the episode. I know they needed a cliffhanger for that point, but they could have done better than that.

    Fourthly, and biggest of all, when the large zookeeper creatures are going after the Spectral Knights and Darkling Lords, it's ultimately revealed, when Leoric is the only knight not captured, that they don't cage knights in human form. So where are Galadria and Virulina? There was no scope for them to use their totem forms, they should still be free to go after the wizard! Plus, it's highly dodgy that none of the others were able to escape the clutches of these things.

    It annoys me because this episode could have and should have been so much better. Oh well, it's still a good idea.

    Overall though, four essential episodes.
    Mark M likes this.
  4. Mark M

    Mark M Thunderian Legend

    @LiamABC. Since you are the Visionaries expert what is your take on the history of Prysmos?
    Judging by some comments and things in these episodes. Heskador's age, the old books etc... I think there was an age of magic on Prysmos before the age of technology and some how the age of magic has returned to Prysmos.
  5. LiamABC

    LiamABC Thunderian Legend

    The existence of a First Age Of Magic is mentioned in the final episode, "Dawn Of The Sun Imps". Heskedor implies that it ended 10,000 years ago, "it's nice to be remembered after ten millennia". The opening narrative of the first episode says that the people of Prysmos had "enjoyed a life of comfort and ease for 7,000 years". So that must mean that after the first age of magic ended, it took them 3,000 years to take control of all their energy sources, and they reaped the benefits for 7,000 years until the suns realigned. The exact details were never stated however.

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